8/3/2023 0 Comments Wildermyth classes![]() ![]() Maybe leaning towards low armored, AOE Buff/Debuff Centered on Self whose action economy requires a balance between movement/map placement and channeling their song for continued effect. ![]() I would love to see a more Support-based class if a fourth option was added in like a Bard (which was mentioned above). Honestly, there are just a lot of great options for all the classes. ![]() Its Ranged Warrior that I've found less useful though I'll usually give warriors a crossbow as a secondary if it comes up. Warriors for me fare better as tanks but even when Tankier I've found Backslam and Battledancer (i think) plus a water element dueling sword and a shield has lead to a bruiser with three attacks in a turn. Had one Hunter that would go into Grayplane on turn one and then never leave it thanks to the bonuses letting her one shot most enemies (or I'd let her pick off weak ones). Stealthy Rangers are great if you get the ability that places them back into the Grayplane on a kill. Hunters also feel very versatile to me since you can easily have a melee build or ranged build whereas Warriors don't seem to fair as well for me as ranged characters. Felt a lot more versatile to me than a warrior but, obviously, not as robust. slapped a greatspear on her and had her follow her lover for the bonuses and she wrecked enemies in melee plus had the interfusion spells as backups. I lucked out getting the +1 Phys damage per interfusion, Openmind (so you can interfuse with a third object), and the ability that does two damage when an enemy enters a space near you. I just built a Melee Mystic in my last playthrough and her damage output was amazing. I do find them very versatile though if you get the right options. I've had some great mystics and I've had some MEH ones as well. For example, a stump is wood-based, and can thus use splinterblast, but a tree is nature, and can only use vinegrasp. I really wish that the interfusion was more reliable as a main focus, but the obstacles are just too inconsistent for me. I build them more like warriors, using interfusion as more of a supplement as opposed to a focus. They can be really powerful, but also really useless. Sometimes there is absolutely nothing in interfuse range and they basically flail around trying to get something in range of something, sometimes they wipe out an entire morthagi raiding party with one splintersalvo. I don't know why, but the mystics don't really click with me. The traps and sneak attacks can be very powerful, but I rarely build a dagger/rogue ranger. I usually give them a bow or crossbow and have them hang back and do as much damage as possible from afar. Some of my favorite warriors end up with 5 or 6 armor and a spear, in particular I maxed stunt chance as much as I could with a water spear, and put battledance on that warrior, and they could kill 3 enemies in one turn. In a tough mission I make sure a warrior is always defending. All the classes are pretty versatile, but everyone uses the classes for something specific. ![]()
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